Condemned gets progressively messed up as you play. Enemies get more and more atavistic—to the point that you’re being attacked by puddles of bubbling goo. Not really, but the mummy/burn victim freaks will cave in your psyche and your skull. The psychic flashes of moments past and things supernatural increase in the later levels. The frequency of these events will have you questioning your own sanity at times. Annie swears that things move and change when you’re not looking. I still refute this claim, but I don’t blame her for making it. I’ll try and write a proper feature when I finish the game.
In other news, I picked up the original Silent Hill over the weekend. I haven’t played it in a long time and I never got the “good” ending. I’m working up the courage to start it up soon. The movie’s release inches closer. I can’t wait.